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Monday, December 13, 2010

Reading #24: Games For Sketch Data Collection

Comments:
Kim!

Summary:
The authors of this paper are interested in allowing users to freely move between sketching domains rather than be restricted to a certain one. This allows for a more natural sketching session akin to the use of pen-and-paper. In order to gather data on sketches and user-provided descriptions, the authors implemented a multiplayer sketching game.

The two online games created for data gathering are called Picturephone and Stellasketch. With Picturephone, players switch between describing a scene and drawing it. The next user interprets either the drawing as a new description or the description as a new drawing. Players then rate the various drawings to denote similarity (the more similar the better). The Stellasketch game is similar to Pictionary. A single user is given a topic and begins to draw it. The other players privately label the sketch with their guesses at various stages in its design process. Because users enjoyed playing the game, the authors were able to gather labeled sketches in the background.

Discussion:
I like this idea. You can hide data gathering techniques in games that people enjoy playing. We should implement something like this into Sousa studies because sometimes the redundancy of providing examples is tiring. Make users label their own stuff! Reduce your workload!

2 comments:

  1. nice system. but the game is not interesting at all, at least for me...

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  2. Wrong. The game is interesting. I win.

    Anyway, yes, we can say... draw a triangle with many other triangles around it, in a kind of linear fashion... I don't know a good way of doing something like truss data collection using games, but it would be so much better than the boring, I-want-to-slit-my-wrists-and-go-on-a-shooting-rampage monotony that we experienced when doing data collection for project 1 in this course...

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